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Itterated Function System 001 by ~casteeld:iconcasteeld:


©2005-2009 ~casteeld
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Submitted: December 3, 2005
Image Size: 589 KB
Resolution: 1024×768
Comments: 9
Favourites & Collections: 1 [who?]

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Working with a homegrown 3D IFS to create polymeshes for rendering
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Looks like it could take over the world one day it it grows large enough. Well done D

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proud member of *Apophysis
It does give the impression of growth, Thanks.

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*Apophysis
Almost looks like a gold nugget.
Thanks,

Yeah, it does have that nuggety look

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*Apophysis
very nice... what's the homegrown program called? does it generate fractal meshes that you can use in any 3d program?
The program is called FlameSicer (since it creates slices of a volume). It's very crude Java3d with a minimal GUI interface. It only produces random volumes, but can (as of today) write and read in it's own parameter files. If you don't like the random flames it's producing, you have to go into the code and turn on/off the variations and adjust the weights and random functions. Then re-compile and see what happens.

It's all very very crude

It outputs the slices as bitmap images (jpg or png) that when stacked create a volume of data.

I'm using vtk to read in the volume and create an Polymesh IsoSurface which is exported as a VRML2 wrl file with per vertex coloring. Most 3d programs can import VRML2 files, but I don't know about the per vertex coloring. In Maya I can remap the vertex colors to any material function I want.

Hope this helps
Don

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*Apophysis
thanks i'll do some research :)
I'm sorry, I guess I wasn't clear... by homegrown, I mean I wrote the program myself, so you won't find it anywhere but my hard drive.

If you'd like to take a look at it, I can email you the files. You'll have to have java sdk j2sdk1.4.2_06 or later, and the latest java3d and JAI packages. You'll also have to setup VTK under tcl/tk.

None of this is hard, but thought I'd better warn you.

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*Apophysis
lol, i found a few similar programs, none seem to be all that good tho..

thanks but it's ok, i'm over it lol...

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